Concepts ======== Theoretical foundations and core concepts of the Babylon simulation engine. These documents explain the "why" behind the simulation mechanics—the Marxist-Leninist-Maoist Third Worldist (MLM-TW) theory that drives the mathematical models. Architecture ------------ .. toctree:: :maxdepth: 1 architecture simulation-systems event-system Understanding the Embedded Trinity architecture (Ledger, Topology, Archive), how the seven simulation systems work together, the event system that enables AI observation, and how data flows through the simulation engine. Economic Theory --------------- .. toctree:: :maxdepth: 1 imperial-rent survival-calculus The mathematical foundations: Imperial Rent extraction, labor aristocracy, and the survival calculus that drives agent behavior. Consciousness & Organization ---------------------------- .. toctree:: :maxdepth: 1 george-jackson-model percolation-theory topology How revolutionary consciousness forms, spreads, and condenses into organized movements capable of collective action. State Repression ---------------- .. toctree:: :maxdepth: 1 carceral-geography The spatial dimensions of class management: detention, displacement, and elimination pipelines. AI & RAG Systems ---------------- .. toctree:: :maxdepth: 1 ai-integration context-window object-tracking AI integration, context window management, and RAG optimization strategies. Visual Identity --------------- .. toctree:: :maxdepth: 1 aesthetics The Bunker Constructivism aesthetic: industrial brutalism meets revolutionary propaganda art. Design guidelines for the game's visual language. Development Methodology ----------------------- .. toctree:: :maxdepth: 2 vibe-coding/index documentation-engine The Vibe Coding Manifesto: an ideological and technical defense of AI-assisted development, based on empirical evidence from this project. Also: meta-documentation for the documentation engine itself. Key Principles -------------- **Graph + Math = History** Complex emergent behavior arises from simple topological operations and mathematical formulas on a graph. **Determinism** Given identical initial conditions and parameters, the simulation produces identical results. History is path-dependent but not random. **Material Conditions First** Ideology follows material reality. Consciousness is determined by class position and organizational context. **No Emotions, Only Topology** The simulation models structure, not feelings. Revolutionary moments emerge from network properties, not heroic individuals.