API Reference
Auto-generated API documentation from source code.
- Models
SocialRoleEdgeTypeIntensityLevelResolutionTypeSimulationConfigScenarioConfigWorldStateSocialClassRelationshipIdeologicalProfileGlobalEconomyEffectContradictionStateResolutionOutcomeContradictionTriggerTriggerConditionComponentMaterialComponentVitalityComponentSpatialComponentIdeologicalComponentOrganizationComponentTopologySnapshotResilienceResultEntityMetricsEdgeMetricsTickMetricsSweepSummary- Types
- World State
- Configuration
- Systems
- Engine
Core Modules
Models
Pydantic models for the Babylon simulation engine. |
Systems
Game systems for Babylon. |
Engine
Simulation engine for the Babylon game loop. |
Supporting Modules
AI & Language Models
AI layer for narrative generation and game mastering. |
Configuration
Configuration package for Babylon/Babylon. |
Data & Storage
Data layer package for Babylon simulation. |
RAG System
RAG (Retrieval Augmented Generation) system implementation. |
Utilities
Utility modules for Babylon/Babylon. |
|
Metrics collection and analysis for Babylon/Babylon. |