API Reference
Auto-generated API documentation from source code.
- Models
SocialRoleEdgeTypeIntensityLevelResolutionTypeSimulationConfigScenarioConfigWorldStateSocialClassRelationshipIdeologicalProfileGlobalEconomyEffectContradictionFrameContradictionTriggerTriggerConditionComponentMaterialComponentVitalityComponentSpatialComponentOrganizationComponentTopologySnapshotResilienceResultEntityMetricsEdgeMetricsTickMetricsSweepSummaryGraphNodeGraphEdgeEdgeFilterNodeFilterTraversalQueryTraversalResultrole_to_entity_id()entity_id_to_role()get_slot_name()HexStateEdgeStateTerritoryStateSimulationSnapshotSnapshotEdgeTypeCommunityTypeLegalStatusMembershipRoleCommunityStateCommunityMembershipHyperedgeCategoryConsciousnessTendencyCommunityConsciousnessContradictionTypeTernaryConsciousnessSubstrateFloorProvenanceLevelOrgContribution- Types
- World State
- Configuration
- Formulas
- Engine
Core Modules
Models
Pydantic models for the Babylon simulation engine. |
Formulas
Mathematical formulas for the Babylon simulation. |
Engine
Simulation engine for the Babylon game loop. |
Supporting Modules
AI & Language Models
AI layer for narrative generation and game mastering. |
Configuration
Configuration package for Babylon/Babylon. |
Data & Storage
RAG System
RAG (Retrieval Augmented Generation) system implementation. |
Utilities
Utility modules for Babylon/Babylon. |
|
Metrics collection and analysis for Babylon/Babylon. |