Concepts
Theoretical foundations and core concepts of the Babylon simulation engine.
These documents explain the “why” behind the simulation mechanics—the Marxist-Leninist-Maoist Third Worldist (MLM-TW) theory that drives the mathematical models.
Architecture
Understanding the Embedded Trinity architecture (Ledger, Topology, Archive), how the seven simulation systems work together, the event system that enables AI observation, and how data flows through the simulation engine.
Economic Theory
The mathematical foundations: Imperial Rent extraction, labor aristocracy, and the survival calculus that drives agent behavior.
Consciousness & Organization
How revolutionary consciousness forms, spreads, and condenses into organized movements capable of collective action.
State Repression
The spatial dimensions of class management: detention, displacement, and elimination pipelines.
AI & RAG Systems
AI integration, context window management, and RAG optimization strategies.
Visual Identity
The Bunker Constructivism aesthetic: industrial brutalism meets revolutionary propaganda art. Design guidelines for the game’s visual language.
Development Methodology
The Vibe Coding Manifesto: an ideological and technical defense of AI-assisted development, based on empirical evidence from this project. Also: meta-documentation for the documentation engine itself.
Key Principles
- Graph + Math = History
Complex emergent behavior arises from simple topological operations and mathematical formulas on a graph.
- Determinism
Given identical initial conditions and parameters, the simulation produces identical results. History is path-dependent but not random.
- Material Conditions First
Ideology follows material reality. Consciousness is determined by class position and organizational context.
- No Emotions, Only Topology
The simulation models structure, not feelings. Revolutionary moments emerge from network properties, not heroic individuals.