Design System Reference

Complete specification of visual design tokens for the Babylon user interface. Implements “Bunker Constructivism” aesthetic - see Visual Design Guidelines for conceptual rationale.

Color Palette

Primary Colors

Hex

Name

Usage

#D40000

Phosphor Burn (Soviet Red)

Active elements with bloom. Alerts, ruptured contradictions, critical thresholds, cursor blink. Use sparingly.

#1A1A1A

Wet Concrete (Near Black)

Primary backgrounds with noise texture. The darkness is information.

#F5F5F5

Terminal Glare (Off White)

High intensity text at 60-80% opacity. Never pure white.

#FFD700

Exposed Circuitry (Gold)

Verified data, solidarity edges, connectors, achievements.

Secondary Colors

Hex

Name

Usage

#8B0000

Thermal Warning (Dark Red)

Overheating indicators, system stress, shadows on red elements.

#404040

The Chassis (Dark Gray)

Inactive panels, server racks, interface borders.

#C0C0C0

The Dust (Silver)

Terminal prompts, secondary text, inactive elements.

Python Constants

PRIMARY_COLORS = {
    "soviet_red": "#D40000",    # Phosphor Burn
    "near_black": "#1A1A1A",    # Wet Concrete
    "off_white": "#F5F5F5",     # Terminal Glare
    "gold": "#FFD700",          # Exposed Circuitry
}

SECONDARY_COLORS = {
    "dark_red": "#8B0000",      # Thermal Warning
    "dark_gray": "#404040",     # The Chassis
    "silver": "#C0C0C0",        # The Dust
}

Typography

Font Stack

Role

Font

Usage

Primary

Roboto Mono / Source Code Pro

Data streams, UI content, statistics, graph labels, narrative

Secondary

Futura / DIN

System alerts, hardware labels, rare emphasis only

Fallback

Any monospace

Terminal aesthetic requires monospace dominance

Python Constants

FONTS = {
    "header": ("Futura", 14, "bold"),
    "body": ("Univers", 11),
    "mono": ("Roboto Mono", 10),
}

Styling Constants

Base Styling

STYLE = {
    "bg": "#1A1A1A",          # Wet Concrete
    "fg": "#F5F5F5",          # Terminal Glare
    "accent": "#D40000",      # Phosphor Burn
    "border_width": 1,
    "padding": 10,
}

Text Rendering

  • Text opacity: 60-80% (not full white)

  • Text glow: 1-2px blur at low opacity

  • Line height: 1.4 for readability on CRT effect

Panel Layout

Panel

Purpose

Left

Contradiction Map (network visualization)

Center

Detail View (primary information)

Right

Status Indicators (metrics display)

Bottom

Event Log & Command Line (console)

Texture Layers

Layer Order (bottom to top)

  1. Content - Text, graphs, data

  2. Film Grain - ISO grain at 2-5% opacity, subtle animation

  3. Scanlines - 1px horizontal lines every 3-4px at 3-8% opacity

  4. Vignette - Radial gradient darkening edges

Scanlines

Property

Value

Line thickness

1px

Line spacing

Every 3-4px

Opacity

3-8%

Purpose

Simulates CRT electron gun scan pattern

Film Grain

Property

Value

Type

ISO grain overlay

Opacity

2-5%

Animation

Constant subtle movement (not static)

Target

Wet Concrete backgrounds only

Bloom Effect

Property

Value

Filter

Gaussian blur

Targets

Phosphor Burn (#D40000), Exposed Circuitry (#FFD700)

Purpose

Light bleed at edges, phosphor overload simulation

Intensity

Increases on critical/alert elements

Flicker Animation

Property

Value

Target

Active panels and windows (border opacity)

Range

+/-5% opacity

Frequency

0.5-2Hz

Trigger

Increases during high contradiction accumulation

Animation Guidelines

Motion Principles

  • Quick, purposeful movements (electrons don’t meander)

  • Geometric paths following Constructivist diagonals

  • Minimal easing (hardware switches, doesn’t smooth)

  • Angular motion paths

State Transitions

State

Effect

Hover

Increase glow intensity (phosphor brightening)

Click

Brief flicker + intensity spike

Active

Continuous glow

Inactive

Fade to Chassis gray

Accessibility

Required Accommodations

  • High contrast ratios (glowing text on void)

  • Flicker effects respect prefers-reduced-motion

  • Alternative text for all icons

  • Keyboard navigation with visible focus glow

  • Scanlines/grain subtle enough for readability

Color Contrast

Foreground

Background

Ratio

#F5F5F5 (80%)

#1A1A1A

> 12:1

#D40000

#1A1A1A

> 5:1

#FFD700

#1A1A1A

> 10:1

Implementation

CSS Techniques

/* Bloom effect */
.phosphor-burn {
    color: #D40000;
    filter: blur(1px);
    text-shadow: 0 0 10px #D40000;
}

/* Scanlines via pseudo-element */
.crt-overlay::after {
    content: "";
    position: absolute;
    background: repeating-linear-gradient(
        0deg,
        rgba(0, 0, 0, 0.05),
        rgba(0, 0, 0, 0.05) 1px,
        transparent 1px,
        transparent 4px
    );
}

/* Flicker animation */
@keyframes flicker {
    0%, 100% { opacity: 1; }
    50% { opacity: 0.95; }
}

See Also