babylon.engine.systems.dispossession_events

Dispossession Event system (Feature 021, System #10).

Computes aggregate dispossession events per territory-tick, tracks value transfers between territories, and feeds rates to existing class transition engine. Publishes DISPOSSESSION_EVENT and VALUE_TRANSFER events via the event bus.

Classes

DispossessionEventSystem()

Computes aggregate dispossession and tracks value transfers.

class babylon.engine.systems.dispossession_events.DispossessionEventSystem[source]

Bases: SystemBase

Computes aggregate dispossession and tracks value transfers.

For each territory node, reads dispossession rates (foreclosure_rate, eviction_rate, displacement_rate, etc.), computes composite intensity, and publishes events. Value transfers are clamped to available wealth.

Position: #10 in _DEFAULT_SYSTEMS (after ImperialRentSystem).

creates_value: ClassVar[bool] = True
name: ClassVar[str] = 'dispossession_events'
step(graph, services, context)[source]

Process dispossession events for all territories.

Parameters:
Return type:

None