Babylon

Tutorials

  • Tutorials
    • Getting Started
      • Installation
        • Requirements
        • Installation Steps
        • Development Tools
      • Quickstart
        • Running the Simulation
        • Understanding the Output
        • Core Concepts
        • Next Steps
    • What You’ll Learn
    • Next Steps
    • See Also

How-To Guides

  • How-To Guides
    • Extending the Simulation
      • Add a Custom System
        • Prerequisites
        • Create a System Class
        • Register Your System
        • Use the Formula Registry
        • Emit Events
        • Test Your System
        • Debug Your System
        • See Also
      • Tune Simulation Parameters
        • Prerequisites
        • Load Configuration
        • Use with SimulationConfig
        • Run Parameter Analysis
        • Common Parameter Combinations
        • Debug Configuration
        • Best Practices
        • See Also
    • Debugging & Analysis
      • Debug Simulation Outcomes
        • Prerequisites
        • Symptom Identification
        • Step 1: Verify Formula Correctness
        • Step 2: Run a Trace Analysis
        • Step 3: Use Structured Logging
        • Step 4: Compare Against Theory
        • Step 5: Isolate the Problem
        • Common Failure Patterns
        • Getting Help
        • See Also
      • Analyze Parameter Sensitivity
        • Prerequisites
        • Available Tools
        • Single-Run Trace Analysis
        • Parameter Sweep Analysis
        • Interpreting Results
        • Visualizing Results
        • Available Parameters
        • Best Practices
        • See Also
    • GUI Development
      • GUI Development Plan
        • Design Philosophy
        • Interface Structure
        • Implementation Phases
        • NiceGUI Mode Selection
        • Technical Considerations
        • Accessibility Features
        • Testing Strategy
        • Future Enhancements
        • See Also
    • Getting Started
      • Set Up a Development Environment
        • Prerequisites Overview
        • Linux / macOS Setup
        • Windows Setup (WSL + VSCode)
        • Using Mise (Optional)
        • Verifying Your Setup
        • Troubleshooting
        • See Also
    • Contributing
      • Submit a Pull Request
        • Prerequisites
        • Branch from dev
        • Make Your Changes
        • Commit Your Changes
        • Push and Create PR
        • The PR Template
        • What Happens Next
        • Handling CI Failures
        • Keeping Your Branch Updated
        • See Also
      • Run CI Locally
        • Prerequisites
        • Quick Checks (Direct Commands)
        • Using Mise Tasks
        • Full CI Simulation with gh act
        • gh act Limitations
        • Pre-Commit Hooks
        • CI Job Reference
        • Troubleshooting
        • See Also
    • Coming Soon
    • See Also

Concepts

  • Concepts
    • Architecture
      • Architecture: The Embedded Trinity
        • Overview
        • The Ledger: Material State
        • The Topology: Relational State
        • The Archive: Semantic History
        • Engine Architecture
        • Data Flow Summary
        • Key Design Principles
        • See Also
      • Simulation Systems Architecture
        • The Modular System Design
        • The System Protocol
        • System Execution Order
        • The Seven Systems
        • See Also
      • Event System Architecture
        • The Observer Pattern
        • Why Typed Events?
        • Event Categories
        • The Conversion Pipeline
        • Observer Event Injection
        • Event Immutability
        • Graceful Degradation
        • Narrative Integration
        • Testing Events
        • Design Decisions
        • See Also
    • Economic Theory
      • Imperial Rent
        • Definition
        • Fundamental Theorem
        • Labor Aristocracy
        • Implementation
        • See Also
      • Survival Calculus
        • Core Principle
        • Survival by Acquiescence
        • Survival by Revolution
        • Rupture Condition
        • Loss Aversion
        • Implementation
        • See Also
    • Consciousness & Organization
      • George Jackson Bifurcation Model
        • Theoretical Foundation
        • The Ideology Axis
        • Consciousness Drift Formula
        • Empirical Validation
        • Historical Parallel
        • Implementation
        • Key Parameters
        • Strategic Implications
        • See Also
      • Percolation Theory & Phase Transitions
        • Theoretical Foundation
        • Phase States
        • The Percolation Threshold
        • Key Metrics
        • The Fascist Bifurcation
        • The Liquidity Gap
        • Resilience Testing: Sword of Damocles
        • Narrative Events
        • The Bondi Algorithm Aesthetic
        • Implementation
        • Data Models
        • Strategic Implications
        • See Also
      • Topology
        • The Graph Model
        • State Transformation
        • Solidarity Networks
        • Territory Heat
        • Phase States & Percolation
        • Resilience Testing
        • Implementation
    • State Repression
      • Carceral Geography
        • Overview
        • The Detention Pipeline
        • Displacement Priority Modes
        • Territory Heat System
        • Eviction and Spillover
        • Operational Profiles
        • Integration with Other Systems
        • Implementation
        • Key Configuration
        • See Also
    • AI & RAG Systems
      • AI Integration
        • Overview
        • Vector Database Integration
        • Prompting Guidelines
        • Implementation Examples
        • API Integration
        • Best Practices
        • Context Window Management
        • Future Improvements
        • See Also
      • Context Window Management
        • Purpose
        • Architecture
        • Configuration Options
        • Content Prioritization
        • Optimization Process
        • Integration Points
        • Error Handling
        • Usage Examples
        • Current Status
        • Key Considerations
        • See Also
      • Object Tracking & Performance
        • Context Window Capacity
        • Practical Working Sets
        • Implementation
        • Performance Monitoring
        • Optimization Strategies
        • Object Lifecycle Management
        • RAG + Vector Database Architecture
        • Optimization Recommendations
        • Practical Limitations
        • See Also
    • Visual Identity
      • Visual Design Guidelines
        • Conceptual Foundation
        • Art Direction
        • Color Palette
        • Textures & Lighting
        • Typography
        • Icon Design
        • UI Elements
        • Animation Guidelines
        • Sound Design
        • Environmental Design
        • Implementation Notes
        • See Also
    • Development Methodology
      • The Vibe Coding Manifesto
        • Overview
        • Key Arguments
        • Contents
        • Quick Statistics
      • Documentation Engine
        • Architecture Overview
        • Source Formats
        • PDF Generation
        • Bunker Constructivism Theme
        • Configuration Reference
        • API Documentation
        • Mermaid Diagrams
        • Maintenance
        • See Also
    • Key Principles

Reference

  • Reference
    • Data Models
      • Data Models Reference
        • Constrained Types
        • Core Entity Models
        • Graph Structure
        • Entity Collections
        • State Transformation API
        • See Also
    • Mathematical Formulas
      • Formulas Reference
        • Constants
        • Imperial Rent Formulas
        • Consciousness Formulas
        • Survival Calculus Formulas
        • Unequal Exchange Formulas
        • Solidarity Transmission
        • Territory Heat Formulas
        • Dynamic Balance (Bourgeoisie Decision)
        • Formula-to-System Mapping
        • See Also
    • Simulation Systems
      • Simulation Systems Reference
        • System Protocol
        • System Execution Order
        • ImperialRentSystem
        • SolidaritySystem
        • ConsciousnessSystem
        • SurvivalSystem
        • ContradictionSystem
        • TerritorySystem
        • StruggleSystem
        • See Also
    • Event System
      • Event System Reference
        • Overview
        • EventType Enum
        • Event Class Hierarchy
        • Base Event Model
        • Economic Events
        • Consciousness Events
        • Struggle Events
        • Contradiction Events
        • Topology Events
        • Event Lifecycle
        • Factory Methods
        • Assertions
        • See Also
    • Configuration
      • Configuration System
        • Overview
        • Base Configuration
        • Usage Examples
        • Environment Variables
        • GameDefines
        • Best Practices
        • See Also
    • Topology System
      • Topology System Reference
        • Overview
        • Constants & Thresholds
        • Metrics
        • Functions
        • TopologyMonitor Class
        • Usage Example
        • See Also
    • Design System
      • Design System Reference
        • Color Palette
        • Typography
        • Styling Constants
        • Texture Layers
        • Animation Guidelines
        • Accessibility
        • Implementation
        • See Also
    • Documentation System
      • Documentation System Reference
        • Build Commands
        • Sphinx Extensions
        • Intersphinx Mappings
        • PDF Configuration
        • Autodoc Configuration
        • Napoleon (Docstring) Configuration
        • Mermaid Configuration
        • File Exclusions
        • Output Artifacts
        • Known Limitations
        • See Also
    • AI & RAG
      • AI Prompting Reference
        • Base Prompt Template
        • Context Hierarchy
        • Response Format
        • Specialized Prompts
        • Context Extraction
        • API Integration
        • Vector Database Integration
        • Best Practices
        • See Also
      • Context Window API Reference
        • Configuration
        • Token Capacity
        • Working Set Tiers
        • API Classes
        • Usage Examples
        • Error Codes
        • See Also
    • Error Handling
      • Error Codes
        • System Metrics (1000-1999)
        • Metrics Collection (1500-1599)
        • AI Metrics (2000-2999)
        • Gameplay Metrics (3000-3999)
        • Collection Errors (4000-4999)
        • Integration Errors (5000-5999)
        • Backup Errors (6000-6999)
        • See Also
    • CI/CD Workflow
      • CI/CD Workflow Reference
        • Governance Model
        • Branch Structure
        • Workflow Files
        • Branch Protection Rules
        • CODEOWNERS
        • PR Template
        • Required vs Advisory Checks
        • Merge Strategies
        • Hotfix Workflow
        • Environment Variables
        • Local Testing
        • Troubleshooting
        • See Also

API Reference

  • API Reference
    • Models
      • SocialRole
        • SocialRole.CORE_BOURGEOISIE
        • SocialRole.PERIPHERY_PROLETARIAT
        • SocialRole.LABOR_ARISTOCRACY
        • SocialRole.PETTY_BOURGEOISIE
        • SocialRole.LUMPENPROLETARIAT
        • SocialRole.COMPRADOR_BOURGEOISIE
      • EdgeType
        • EdgeType.EXPLOITATION
        • EdgeType.SOLIDARITY
        • EdgeType.REPRESSION
        • EdgeType.COMPETITION
        • EdgeType.TRIBUTE
        • EdgeType.WAGES
        • EdgeType.CLIENT_STATE
        • EdgeType.TENANCY
        • EdgeType.ADJACENCY
      • IntensityLevel
        • IntensityLevel.DORMANT
        • IntensityLevel.LOW
        • IntensityLevel.MEDIUM
        • IntensityLevel.HIGH
        • IntensityLevel.CRITICAL
      • ResolutionType
        • ResolutionType.SYNTHESIS
        • ResolutionType.RUPTURE
        • ResolutionType.SUPPRESSION
      • SimulationConfig
        • SimulationConfig.extraction_efficiency
        • SimulationConfig.consciousness_sensitivity
        • SimulationConfig.subsistence_threshold
        • SimulationConfig.survival_steepness
        • SimulationConfig.repression_level
        • SimulationConfig.initial_worker_wealth
        • SimulationConfig.initial_owner_wealth
        • SimulationConfig.loss_aversion_lambda
        • SimulationConfig.model_config
        • SimulationConfig.extraction_efficiency
        • SimulationConfig.consciousness_sensitivity
        • SimulationConfig.consciousness_decay_lambda
        • SimulationConfig.subsistence_threshold
        • SimulationConfig.survival_steepness
        • SimulationConfig.repression_level
        • SimulationConfig.initial_worker_wealth
        • SimulationConfig.initial_owner_wealth
        • SimulationConfig.loss_aversion_lambda
        • SimulationConfig.tension_accumulation_rate
        • SimulationConfig.comprador_cut
        • SimulationConfig.super_wage_rate
        • SimulationConfig.subsidy_conversion_rate
        • SimulationConfig.subsidy_trigger_threshold
        • SimulationConfig.solidarity_activation_threshold
        • SimulationConfig.mass_awakening_threshold
        • SimulationConfig.heat_decay_rate
        • SimulationConfig.high_profile_heat_gain
        • SimulationConfig.eviction_heat_threshold
        • SimulationConfig.rent_spike_multiplier
        • SimulationConfig.displacement_rate
        • SimulationConfig.heat_spillover_rate
        • SimulationConfig.clarity_profile_coefficient
        • SimulationConfig.initial_rent_pool
        • SimulationConfig.pool_high_threshold
        • SimulationConfig.pool_low_threshold
        • SimulationConfig.pool_critical_threshold
        • SimulationConfig.min_wage_rate
        • SimulationConfig.max_wage_rate
        • SimulationConfig.superwage_multiplier
        • SimulationConfig.superwage_ppp_impact
        • SimulationConfig.concentration_camp_decay_rate
        • SimulationConfig.displacement_priority_mode
        • SimulationConfig.elimination_rent_threshold
        • SimulationConfig.elimination_tension_threshold
        • SimulationConfig.containment_rent_threshold
        • SimulationConfig.containment_tension_threshold
      • ScenarioConfig
        • ScenarioConfig.name
        • ScenarioConfig.superwage_multiplier
        • ScenarioConfig.solidarity_index
        • ScenarioConfig.repression_capacity
        • ScenarioConfig.model_config
        • ScenarioConfig.name
        • ScenarioConfig.superwage_multiplier
        • ScenarioConfig.solidarity_index
        • ScenarioConfig.repression_capacity
      • WorldState
        • WorldState.tick
        • WorldState.entities
        • WorldState.territories
        • WorldState.relationships
        • WorldState.event_log
        • WorldState.events
        • WorldState.economy
        • WorldState.add_entity()
        • WorldState.add_event()
        • WorldState.add_relationship()
        • WorldState.add_territory()
        • WorldState.from_graph()
        • WorldState.model_config
        • WorldState.overshoot_ratio
        • WorldState.to_graph()
        • WorldState.total_biocapacity
        • WorldState.total_consumption
        • WorldState.tick
        • WorldState.entities
        • WorldState.territories
        • WorldState.relationships
        • WorldState.event_log
        • WorldState.events
        • WorldState.economy
        • WorldState.state_finances
      • SocialClass
        • SocialClass.id
        • SocialClass.name
        • SocialClass.role
        • SocialClass.description
        • SocialClass.wealth
        • SocialClass.ideology
        • SocialClass.p_acquiescence
        • SocialClass.p_revolution
        • SocialClass.subsistence_threshold
        • SocialClass.organization
        • SocialClass.repression_faced
        • SocialClass.consumption_needs
        • SocialClass.economic
        • SocialClass.ideological
        • SocialClass.material_conditions
        • SocialClass.model_config
        • SocialClass.survival
        • SocialClass.unpack_components_and_convert_legacy()
        • SocialClass.id
        • SocialClass.name
        • SocialClass.role
        • SocialClass.description
        • SocialClass.wealth
        • SocialClass.ideology
        • SocialClass.p_acquiescence
        • SocialClass.p_revolution
        • SocialClass.subsistence_threshold
        • SocialClass.organization
        • SocialClass.repression_faced
        • SocialClass.effective_wealth
        • SocialClass.unearned_increment
        • SocialClass.ppp_multiplier
        • SocialClass.s_bio
        • SocialClass.s_class
      • Relationship
        • Relationship.source_id
        • Relationship.target_id
        • Relationship.edge_type
        • Relationship.value_flow
        • Relationship.tension
        • Relationship.description
        • Relationship.edge_data
        • Relationship.edge_tuple
        • Relationship.flow
        • Relationship.model_config
        • Relationship.unpack_flow_component()
        • Relationship.validate_no_self_loop()
        • Relationship.source_id
        • Relationship.target_id
        • Relationship.edge_type
        • Relationship.value_flow
        • Relationship.tension
        • Relationship.description
        • Relationship.subsidy_cap
        • Relationship.solidarity_strength
      • IdeologicalProfile
        • IdeologicalProfile.class_consciousness
        • IdeologicalProfile.national_identity
        • IdeologicalProfile.agitation
        • IdeologicalProfile.from_legacy_ideology()
        • IdeologicalProfile.model_config
        • IdeologicalProfile.to_legacy_ideology()
        • IdeologicalProfile.class_consciousness
        • IdeologicalProfile.national_identity
        • IdeologicalProfile.agitation
      • GlobalEconomy
        • GlobalEconomy.imperial_rent_pool
        • GlobalEconomy.current_super_wage_rate
        • GlobalEconomy.current_repression_level
        • GlobalEconomy.model_config
        • GlobalEconomy.imperial_rent_pool
        • GlobalEconomy.current_super_wage_rate
        • GlobalEconomy.current_repression_level
      • Effect
        • Effect.target_id
        • Effect.attribute
        • Effect.operation
        • Effect.magnitude
        • Effect.description
        • Effect.apply_to()
        • Effect.model_config
        • Effect.target_id
        • Effect.attribute
        • Effect.operation
        • Effect.magnitude
        • Effect.description
      • ContradictionState
        • ContradictionState.id
        • ContradictionState.name
        • ContradictionState.description
        • ContradictionState.thesis
        • ContradictionState.antithesis
        • ContradictionState.tension
        • ContradictionState.momentum
        • ContradictionState.is_principal
        • ContradictionState.resolved
        • ContradictionState.intensity_level
        • ContradictionState.is_critical
        • ContradictionState.model_config
        • ContradictionState.id
        • ContradictionState.name
        • ContradictionState.description
        • ContradictionState.thesis
        • ContradictionState.antithesis
        • ContradictionState.tension
        • ContradictionState.momentum
        • ContradictionState.is_principal
        • ContradictionState.resolved
      • ResolutionOutcome
        • ResolutionOutcome.contradiction_id
        • ResolutionOutcome.resolution_type
        • ResolutionOutcome.new_contradictions
        • ResolutionOutcome.system_changes
        • ResolutionOutcome.model_config
        • ResolutionOutcome.contradiction_id
        • ResolutionOutcome.resolution_type
        • ResolutionOutcome.new_contradictions
        • ResolutionOutcome.system_changes
      • Contradiction
        • Contradiction.id
        • Contradiction.name
        • Contradiction.description
        • Contradiction.entity_ids
        • Contradiction.universality
        • Contradiction.particularity
        • Contradiction.principal_contradiction_id
        • Contradiction.principal_aspect_id
        • Contradiction.secondary_aspect_id
        • Contradiction.antagonism
        • Contradiction.intensity
        • Contradiction.state
        • Contradiction.potential_for_transformation
        • Contradiction.conditions_for_transformation
        • Contradiction.resolution_methods
        • Contradiction.intensity_value
        • Contradiction.model_config
        • Contradiction.record_intensity()
        • Contradiction.id
        • Contradiction.name
        • Contradiction.description
        • Contradiction.entity_ids
        • Contradiction.principal_aspect_id
        • Contradiction.secondary_aspect_id
        • Contradiction.principal_contradiction_id
        • Contradiction.universality
        • Contradiction.particularity
        • Contradiction.antagonism
        • Contradiction.intensity
        • Contradiction.state
        • Contradiction.potential_for_transformation
        • Contradiction.conditions_for_transformation
        • Contradiction.resolution_methods
        • Contradiction.intensity_history
      • Trigger
        • Trigger.id
        • Trigger.description
        • Trigger.trigger_type
        • Trigger.conditions
        • Trigger.logic
        • Trigger.parameters
        • Trigger.cooldown_turns
        • Trigger.last_triggered_turn
        • Trigger.evaluate()
        • Trigger.mark_triggered()
        • Trigger.model_config
        • Trigger.id
        • Trigger.description
        • Trigger.trigger_type
        • Trigger.conditions
        • Trigger.logic
        • Trigger.parameters
        • Trigger.cooldown_turns
        • Trigger.last_triggered_turn
      • TriggerCondition
        • TriggerCondition.path
        • TriggerCondition.operator
        • TriggerCondition.threshold
        • TriggerCondition.description
        • TriggerCondition.evaluate()
        • TriggerCondition.model_config
        • TriggerCondition.path
        • TriggerCondition.operator
        • TriggerCondition.threshold
        • TriggerCondition.description
      • Component
        • Component.__init__()
        • Component.component_type
      • MaterialComponent
        • MaterialComponent.wealth
        • MaterialComponent.resources
        • MaterialComponent.means_of_production
        • MaterialComponent.component_type
        • MaterialComponent.model_config
        • MaterialComponent.wealth
        • MaterialComponent.resources
        • MaterialComponent.means_of_production
      • VitalityComponent
        • VitalityComponent.population
        • VitalityComponent.subsistence_needs
        • VitalityComponent.component_type
        • VitalityComponent.model_config
        • VitalityComponent.population
        • VitalityComponent.subsistence_needs
      • SpatialComponent
        • SpatialComponent.location_id
        • SpatialComponent.mobility
        • SpatialComponent.component_type
        • SpatialComponent.model_config
        • SpatialComponent.location_id
        • SpatialComponent.mobility
      • IdeologicalComponent
        • IdeologicalComponent.class_consciousness
        • IdeologicalComponent.national_identity
        • IdeologicalComponent.agitation
        • IdeologicalComponent.component_type
        • IdeologicalComponent.model_config
        • IdeologicalComponent.class_consciousness
        • IdeologicalComponent.national_identity
        • IdeologicalComponent.agitation
      • OrganizationComponent
        • OrganizationComponent.cohesion
        • OrganizationComponent.cadre_level
        • OrganizationComponent.component_type
        • OrganizationComponent.model_config
        • OrganizationComponent.cohesion
        • OrganizationComponent.cadre_level
      • TopologySnapshot
        • TopologySnapshot.tick
        • TopologySnapshot.num_components
        • TopologySnapshot.max_component_size
        • TopologySnapshot.total_nodes
        • TopologySnapshot.percolation_ratio
        • TopologySnapshot.potential_liquidity
        • TopologySnapshot.actual_liquidity
        • TopologySnapshot.is_resilient
        • TopologySnapshot.model_config
        • TopologySnapshot.tick
        • TopologySnapshot.num_components
        • TopologySnapshot.max_component_size
        • TopologySnapshot.total_nodes
        • TopologySnapshot.percolation_ratio
        • TopologySnapshot.potential_liquidity
        • TopologySnapshot.actual_liquidity
        • TopologySnapshot.cadre_density
        • TopologySnapshot.is_resilient
      • ResilienceResult
        • ResilienceResult.is_resilient
        • ResilienceResult.original_max_component
        • ResilienceResult.post_purge_max_component
        • ResilienceResult.removal_rate
        • ResilienceResult.survival_threshold
        • ResilienceResult.seed
        • ResilienceResult.model_config
        • ResilienceResult.is_resilient
        • ResilienceResult.original_max_component
        • ResilienceResult.post_purge_max_component
        • ResilienceResult.removal_rate
        • ResilienceResult.survival_threshold
        • ResilienceResult.seed
      • EntityMetrics
        • EntityMetrics.model_config
        • EntityMetrics.wealth
        • EntityMetrics.consciousness
        • EntityMetrics.national_identity
        • EntityMetrics.agitation
        • EntityMetrics.p_acquiescence
        • EntityMetrics.p_revolution
        • EntityMetrics.organization
      • EdgeMetrics
        • EdgeMetrics.model_config
        • EdgeMetrics.exploitation_tension
        • EdgeMetrics.exploitation_rent
        • EdgeMetrics.tribute_flow
        • EdgeMetrics.wages_paid
        • EdgeMetrics.solidarity_strength
      • TickMetrics
        • TickMetrics.model_config
        • TickMetrics.tick
        • TickMetrics.p_w
        • TickMetrics.p_c
        • TickMetrics.c_b
        • TickMetrics.c_w
        • TickMetrics.edges
        • TickMetrics.imperial_rent_pool
        • TickMetrics.global_tension
        • TickMetrics.current_super_wage_rate
        • TickMetrics.current_repression_level
        • TickMetrics.pool_ratio
        • TickMetrics.topology
        • TickMetrics.consciousness_gap
        • TickMetrics.wealth_gap
        • TickMetrics.overshoot_ratio
        • TickMetrics.total_biocapacity
        • TickMetrics.total_consumption
      • SweepSummary
        • SweepSummary.model_config
        • SweepSummary.ticks_survived
        • SweepSummary.outcome
        • SweepSummary.final_p_w_wealth
        • SweepSummary.final_p_c_wealth
        • SweepSummary.final_c_b_wealth
        • SweepSummary.final_c_w_wealth
        • SweepSummary.max_tension
        • SweepSummary.crossover_tick
        • SweepSummary.cumulative_rent
        • SweepSummary.peak_p_w_consciousness
        • SweepSummary.peak_c_w_consciousness
      • Types
        • Probability
        • Ideology
        • Currency
        • Intensity
        • Coefficient
        • Ratio
      • World State
        • WorldState
      • Configuration
        • SimulationConfig
    • Systems
      • Formulas
      • Economic System
      • Solidarity System
      • Ideology System
      • Survival System
      • Contradiction System
      • Territory System
    • Engine
      • Simulation Engine
        • SimulationEngine
        • step()
      • Simulation
        • Simulation
      • Services
        • ServiceContainer
      • Event Bus
        • Event
        • EventBus
      • Formula Registry
        • FormulaRegistry
      • Factories
        • create_proletariat()
        • create_bourgeoisie()
    • Core Modules
      • Models
        • babylon.models
      • Systems
        • babylon.systems
      • Engine
        • babylon.engine
    • Supporting Modules
      • AI & Language Models
        • babylon.ai
      • Configuration
        • babylon.config
      • Data & Storage
        • babylon.data
      • RAG System
        • babylon.rag
      • Utilities
        • babylon.utils
        • babylon.metrics

Commentary

  • Commentary
    • Design Philosophy
      • The Core Insight
      • Architecture: The Embedded Trinity
      • AI as Observer
      • Data-Driven Design: The Paradox Pattern
      • Type Safety as Contract
      • Test-Driven Development
      • State is Pure Data
      • Documentation Philosophy
      • Commit Standards
      • See Also
    • Theoretical Foundations
      • Why MLM-TW?
      • The Fundamental Theorem
        • Imperial Rent
        • The Labor Aristocracy
      • Consciousness Dynamics
      • The Fascist Bifurcation
      • Survival Calculus
      • Unequal Exchange
      • Topology and Solidarity
      • Why This Matters for Code
      • See Also
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