babylon.engine.scenarios_wayne_county

Backward-compat shim — Spec 059 US4 / ADR-006.1.

The original engine/scenarios_wayne_county.py module was migrated into the engine.scenarios package as WayneCountyScenario. This shim re-exports create_wayne_county_scenario so existing imports (from babylon.engine.scenarios_wayne_county import create_wayne_county_scenario) continue to resolve unchanged (FR-003 / contracts/import-equivalence.md C5).

New code SHOULD import from babylon.engine.scenarios directly.

babylon.engine.scenarios_wayne_county.create_wayne_county_scenario(extraction_efficiency=0.8, repression_level=0.6)[source]

Create the Wayne County Organizer scenario.

A single-player strategy game centered on Wayne County, Michigan. The player controls a small political organization trying to build power in one of America’s most class-stratified counties.

Parameters:
  • extraction_efficiency (float) – Alpha in imperial rent formula (default 0.8).

  • repression_level (float) – Base repression (default 0.6 — Detroit is heavily policed).

Return type:

tuple[WorldState, SimulationConfig, GameDefines]

Returns:

Tuple of (WorldState, SimulationConfig, GameDefines).