babylon.engine.scenarios_wayne_county
Wayne County Organizer scenario — MVP entry point.
Creates a playable simulation centered on Wayne County, Michigan (Detroit metro). Uses H3 resolution 5 hexes (~252 km² each, ~50 hexes for the county) for the MVP, with the intent to drill down to res 7 (~5 km², ~3,500 hexes) later.
The player controls a small, nascent political organization with limited resources. NPCs include local police, existing parties (DSA, Democrats), businesses, and community orgs. The scenario runs for 52 ticks (1 year of game time).
Geography
Wayne County sits at roughly 42.3°N, 83.1°W. It contains Detroit (pop ~640k), Dearborn, Livonia, Westland, and dozens of smaller suburbs. The county has extreme class stratification: Grosse Pointe wealth adjacent to deep poverty in the city core.
Design Note
This scenario follows the same factory pattern as create_us_scenario() in
scenarios.py. It returns (WorldState, SimulationConfig, GameDefines).
Functions
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Create the Wayne County Organizer scenario. |
- babylon.engine.scenarios_wayne_county.create_wayne_county_scenario(extraction_efficiency=0.8, repression_level=0.6)[source]
Create the Wayne County Organizer scenario.
A single-player strategy game centered on Wayne County, Michigan. The player controls a small political organization trying to build power in one of America’s most class-stratified counties.
- Parameters:
- Return type:
- Returns:
Tuple of (WorldState, SimulationConfig, GameDefines).